PanteleimonPonomaren • 1 yr. Intended role- long range flanker 9/10. but surely there is a. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. Until then they're slow and can't hit the broadside of a barn because of smoke interference. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Twice in my current campaign, the US has been unable to complete a Naval Invasion, Kyushu, after ten turns and more than enough tonnage, campaign was completed, the game informs me sorry, you lost. Naval invasions are something coordinated by the navy. - Adjustments to the ship physics to lessen the pitch motion. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). But im not a naval engineer. Well-deserved hit with the nerfhammer in 1. But im not a naval engineer. Started by Destraex, July 19, 2018, 08:25:27 PM. #5. The idea to shrug the incoming smaller shells ofc is something i've been thinking. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThe interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. glythe Jun 30, 2022 @ 11:01pm. . Gamelabs, that produce this and Naval Action, have learned from their mistakes. General Discussions. Can we get clarification on what this means? 2 Link to comment Share on other sites. There is no tutorial on this. 31 votes, 11 comments. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. What does this mean? I like building and designing ships. I am running 1. #footer_privacy_policy | #footer. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesUltimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. SapphireUSOF • 1 yr. 1 Major Update. Ergo, carriers will likely do their airstrikes on the end turn world map. They affect accuracy big time. But im not a naval engineer. Build only Heavy Cruisers (CA). 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. But im not a naval engineer. Ninjafroggie Feb 25 @ 8:46pm. Let us use older marks of guns. When you launch a campaing, the game will design all the ships of every nation. I am running 1. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. Austria is probably the second hardest campaign as you start behind economically. NPC Accuracy. -Adjust the beam/draft sliders. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. Cruise speed and maintaining course affects accuracy. And no, my offsets (for/aft) are either 0. Nor do i know how this works in game. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". But im not a naval engineer. 05 and 1. 3. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. GrimReaperHUN Jul 19, 2022 @ 8:02am. true. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?Ultimate Admiral: Dreadnoughts. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. 0. Please read what will be included in the upcoming beta which we try to finalize for this week. Every challenge is a "try again" type. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Also your funnels are too many - 100% funnels capacity is more than enough. In general, the rule I use is this: - BBs; BCs; CAs I will focus in armor values. Ive never been out-techd. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). So total: 5x3 12''/76. - Increased the TR capacity output, so that nations can overcome the losses of transports quicker according to the money invested. I did encounter a new thing this morning though while beginning a Convoy Attack in a 1910 campaign as the British. 000 tons (or what is written there) there. Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. Max speed- 23kn. It takes around 5 min for me to load into a campaign. 06-1. but surely there is a. Torpedo Boats. but the enemy can hit me like im a toy even though my nickle armor and with a high armor inch. hansandmg42 Jun 22 @ 1:17pm. Ultimate Admiral: Dreadnoughts. 4 Feedback<<< [Final. Seems working randomly at times. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. The way combat plays now it feels. You can just copy and paste it into the folder. It's not showing any weight offset, because there isnt one. There is no tutorial on this. A budget BB, with decent long range firepower. 1. Nor do i know how this works in game. We are absolutely excited with what we are making and we hope. I am running 1. r/ultimateadmiral. The roll will still be horrific because weight is being placed off the centerline. That's good to know but that's not what I asked. 9" secondaries. Seems working randomly at times. For example, you put a very tall tower, and some giant gun, on a relatively small hull. I am running 1. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. Showing 1 - 3 of 3 comments. But im not a naval engineer. @BrotherMunro: you have a good answer already. 2. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. This is pretty standard for most UNity games so if you want to change the min / max zoom levels for your other UNity-based games it will work there as well. Any help will be appreciated. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. - CLs; DDs I will use Barbettes, light shells, reduce shells and will be careful in choosing the propellant and bursting charge to keep the ammo detonation and flashing fire chance to a minimum. Become the Ultimate Admiral! Design warships, command fleets, win the naval arms race for your nation!Design warships the way you want them, command fleets, win the naval arms race for your nation! Recent Reviews: Mixed (151) All Reviews: Mostly Positive (3,667) Release Date: Jan 25, 2023. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. But im not a naval engineer. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Under 'Stats' it's generally a good idea to check Pitch & Roll as it has some stat changes. These mechanics used to be understandable. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Or am I missing something. There is no tutorial on this. In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. DKman24. 3 or 0. Nothing I do does anything. Ok, just how in the hull is one supposed to deal with pitch. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. A game ceases to be a game when you try endless permutations and can not complete the level. There is no tutorial on this. Following this, the tips from this beginner’s guide will have new players quickly become master strategists in Ultimate Admiral:. As an example here’s my recreated King. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral is the easy hint. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. 2. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. Its either that or just have a decent long list in my ship design tab and just slightly irritating. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. I try to limit all my builds to no more than 95% of max. 1. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. Thanks anyway though. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. Ultimate Admiral: Dreadnoughts update for 6 July 2022 Major Update v1. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Same goes for the towers/bridges. Ultimate Admiral: Dreadnoughts ; Shipyard Discussions - Ship designer, Warships and their components Shipyard Discussions - Ship designer, Warships and their components. Fire speed was about the. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. Spolszczenie Ultimate Admiral: Dreadnoughts v1. Kathryn Anderson recommends End Of The Roll (Victoria, BC, Canada). Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. 108. Pitch and Roll. Deck- 4/0. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. Pitch, draught, and placement will all let you manage pitch. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. And im just getting ships with 40 percent roll or pitch. That's easy. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. It’s impossible to control their weight offset and pitch in 1. im playing with 1890 Japanese. Nor do i know how this works in game. . But doesn't physics say that distributing the mass away from the centre of mass increases angular inertia? If anything, having heavy objects at the far starboard and port sides, would make roll very slow, whereas placing everything along the beam, would. Nor do i know how this works in game. 9 million when fully decked out. And im just getting ships with 40 percent roll or pitch. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The tooltip says that "adding heavy objects across the beam will increase this motion". but surely there is a. but surely there is a. The other thing you can do is ignore pitch and manage it's debuffs instead. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. About This Game. And im just getting ships with 40 percent roll or pitch. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Darrick Carter. Increase the width of the hull will help that, or you can add more armor to "pull" your center of mass lower a bit. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. 06. All rights reserved. 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 9" +20% barrel on the fore and 16. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. If the US doesn’t get Hawaii they shouldn’t give the US the Panama Canal because the Panama Canal Zone was only annexed into the US in 1903. What exactly do. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. seems to happen on low distances - Pitch calculations. Having so much fun with this most splendiferous game. Pitch and roll messed up on British BB's. but surely there is a. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable. pitch and roll, weight systems etc are all core game mechanics found at every level. We are absolutely excited with what we are making. roll/pitch and what equipment is available for what ships. You could not properly build semi-armored cruisers, now you can. first some of the hulls and modules just do NOT like the pitch and roll mechanics. Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen. The most important thing about ship building is to get your stability as high as you can, and your pitch and roll as LOW as you can. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. And im just getting ships with 40 percent roll or pitch. I mean, how you build a late tech DD depends on what nation you're playing as, because some countries only have 3,000t dd hull max while others, like germany or italy, can build much larger dd that can fit a lot more stuff on them. Ultimate Admiral: Dreadnoughts. What does this mean? I like building and designing ships. Alternate role- broadside brawler 10/10. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts. All trademarks are property of their respective owners in the US and other countries. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasHow do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not so strong, because all. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Up to now, hundreds of thousands of players have honored us by buying our game and playing it excessively. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. my game just wont work and will not show an HUD during battles, it wont let me complete missions. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I am running 1. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. The key thing is to include a slider on how much damage is caused by carriers on the end turn. better to max out your bulkheads on destroyers and TB. We are absolutely excited with. Seems working randomly at times. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. I am running 1. 7" cruisers died early because of that. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 9 Roll 5. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 3. What does this mean? I like building and designing ships. So it would be nice if I make a refit for my ships. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Many times in the campaign, especially with TB and DDs early. 5% Ammo Detionation -7. And im just getting ships with 40 percent roll or pitch. Select the ships you are building in fleet screen, assign a port. #7. Ultimate Admiral: Dreadnoughts. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. And im just getting ships with 40 percent roll or pitch. Jul 7, 2022 7 min read Major Update v1. But im not a naval engineer. There is no tutorial on this. Seems working randomly at times. What does this mean? I like building and designing ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Nor do i know how this works in game. Seems working randomly at times. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. 1. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. Build only Heavy Cruisers (CA). Everytime you add something to your ship it. There is no tutorial on this. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. Seems working randomly at times. It’s really fun pitching your creations against the enemy fleet. And im just getting ships with 40 percent roll or pitch. Seems working randomly at times. We are absolutely excited with what we are making. Pitch is increased by adding or spreading weight above the main deck. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts ; General Discussions >>>Beta v1. Make sure the ship is symmetrical along its long axis with equal mass either side. 9 million instead of $5. 3 - as in #2 above, but allow yourself to. I am running 1. Also being this forward, the weight save will also be beneficial to pitch instability. 3% accuracy at 10km stock), mark3 375mm for my BCs (3% accuracy at 10km stock). 5/1. Ultimate Admiral: Dreadnoughts. there may be objectives that prevent you from just running way. You can have a wing turret up front and an equal. This campaign is lasting much longer. 28. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: Admiral: Dreadnoughts. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. 06 The next major update v1. With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. Game should be based around designing and deployment of dreadnought style sea vessels. Nor do i know how this works in game. What does this mean? I like building and designing ships. Make the turns in the game weekly instead of monthly. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. We are absolutely excited with what we. Ultimate Admiral: Dreadnoughts. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Even relatively small amounts can have a significant impact. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 1. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. What does this mean? I like building and designing ships. There is no tutorial on this. I tend to keep them around 20-35. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. On picture 3, remove the double 6 inch forward and put a centerline one. Intended role- destroys everything 9/10. I examined every hit on the various chasing torpedo boats. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Battleship 3. The ultimate trick is keeping all your weight center of the. If you have a high center of mass, then you will get high Pitch and Roll. - Higher speed requires more funnel capacity. So a 7” gun is the same across nations, but a Armored Cruiser I hull will have specific stats for that nation. Sometimes negative beam/draft will be better and sometimes extra is better. But im not a naval engineer. And im just getting ships with 40 percent roll or pitch. 06 and took note of the starting pitch/roll of the 1890 Austro-Hungarian ships. You can hold control when placing most pieces and have more options on where to snap things. Ultimate Admiral: Dreadnoughts. 4: your ships are now in sea control. Ditch any gun smaller than that. We're starting to roll out our new design system as we build new features and modernise the current site layout. Darrick Carter. Seems working randomly at times. Mobzonk Nov 26, 2022 @ 2:50pm. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. *** The ai in this game has way higher accuracy than player ships I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Every challenge is a "try again" type. A Screenshot of Ultimate Admiral: Dreadnoughts. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. - Better tech can increase funnel efficency and make new funnels. But im not a naval engineer. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. GrimReaperHUN. Ultimate Admiral: Dreadnoughts. We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. So I am in the battleship chased by torpedo boat scenario. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I am running 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. If that doesn't work delete the mod then verify through steam and finally delete UAD and. And im just getting ships with 40 percent roll or pitch. What does this mean? I like building and designing ships. The balance is making sure you dont have more weight to oen side or another. But I probably won't go back to it. What does this mean? I like building and designing ships. It looks like I need to add another entry to the THC Wargames Top 50. It will easy to flip over. Ultimate Admiral: Dreadnoughts. If it rolls add some beam. UA:D adds an awesome feature that allows you to design your own ships. But im not a naval engineer. Insert image from URL. When you start the game you probably don't know how to optimize ship building yet. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. What does this mean? I like building and designing ships. but surely there is a. Nor do i know how this works in game. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). Take any ship, look at its roll. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. Destroyer 3 $7415/1t 46. Thanos could explain them despite being an idiot. So I finally start the 1930 Campaign with the Brits. There is no tutorial on this. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. Prisoner exchanges, is your government asking your opinion. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not.